You have to use Digitech-supplied software, unless there is a third-party solution that hasn't been made widely available. If your unit is GNX3 or earlier, you want GenEdit. If you have GNX4 or GNX3000, you need X-Edit.
For units GNX3 or earlier, there is a software program that reads patches and outputs them in text format: http://codekinesis.mine.nu/main-gnx.html. The only drawback of this tactic is that custom amps are identified only by name, not by their sound characteristics - thus, you won't be able to \"recreate\" any custom models from downloaded patches.
XEdit-compatible files are XML files, which means you can open them with Notepad. Unfortunately, for some users this format is not easily readable. It doesn't take long to put together a quick XML-reader class if you are handy with a .NET-capable programming tool as C#, but as a readily-available product, it's not out there yet.
Yet....
GenEdit requires a MIDI gateway to your computer, such as a soundcard gameport or explicit MIDI I/O. X-Edit requires the Digitech X-Edit USB to be recognized as one of your USB devices.
Comments
For units GNX3 or earlier, there is a software program that reads patches and outputs them in text format: http://codekinesis.mine.nu/main-gnx.html. The only drawback of this tactic is that custom amps are identified only by name, not by their sound characteristics - thus, you won't be able to \"recreate\" any custom models from downloaded patches.
XEdit-compatible files are XML files, which means you can open them with Notepad. Unfortunately, for some users this format is not easily readable. It doesn't take long to put together a quick XML-reader class if you are handy with a .NET-capable programming tool as C#, but as a readily-available product, it's not out there yet.
Yet....
GenEdit requires a MIDI gateway to your computer, such as a soundcard gameport or explicit MIDI I/O. X-Edit requires the Digitech X-Edit USB to be recognized as one of your USB devices.