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Thickening up the mix - Mono vs Stereo

OK I have been reading up on thickening up your guitar tracks .
One way to do this is to clone the track and apply a small amount of delay on one of the tracks then pan hard L and R.

:?: Does this only work if your tracks are recorded in mono or will the same method work with cloned stereo tracks as well. :?:

I did not know if doing this with stereo tracks would produce the same thickening results of would it just get all muddy in the mix. :evil:

I usually record everything to stereo tracks but perhaps the bass and some other instruments should not be?
thanks for throwin me a freekin bone here guys LOL :P :roll:

Comments

  • :?: Does this only work if your tracks are recorded in mono or will the same method work with cloned stereo tracks as well. :?:

    Im still to work out what mono and stereo tracks are, but when you mention clone tracks... using the same track twice will create a mean as flange effect and sound quite unatural, unless you \"reverse\" the clone track. Another way to get a thick as sound i found, also which you mentioned, is to record the same track 4 times, pan 1 track 100% left, pan one track 70% left, pan one track 70% right and pan the last one 100% right. Then just have the 70%'s a little quieter than the 100%'s, maybe 100%'s at -3db and then 70%'s at -6 or 7db depending on how loud the drums/bass/vocals are.

    Now that may not have been related to what your asking or what is the \"done\" thing by pros but it has got me a good thick sound before from limited gear so oh well... \\m/
  • Recording stereo tracks is reasonable only if you use stereo effects during the recording (for example pingpong delay) and/or if you actually DO STEREO RECORDING, i.e. using two or more sources/mics (e.g. when recording acoustic guitar via two or more differently placed mics). Otherwise I would recommend using mono tracks (I'm talking neither about drums nor synths) - bass, vocals, winds, etc. - mono is a better way to go and it simplifies the mixing process. You can always convert tracks to stereo during mixing.
    The fattening you mean goes exactly as you suggested - clone the (mono) track and pan each track hard left/right. Then apply nudging moving one track SLIGHTLY forward or backward. I guess that by \"reverse\" aRcTuRuS means inverting the track's phase. In Sonar/PTP you can find the phase-switch button in each track's pane (the circle with a single oblique stroke). Experiment with phase - you'll hear the difference.
    For rhythm parts the best thickening is to record the part twice and pan each track hard left/right.
  • \MikEdge\ wrote:
    Then apply nudging moving one track SLIGHTLY forward or backward.

    Mike can you explain exactly how you'd do this? Do you mean theres a slight delay between the tracks?
  • \smegolas\ wrote:
    \MikEdge\ wrote:
    Then apply nudging moving one track SLIGHTLY forward or backward.

    Mike can you explain exactly how you'd do this? Do you mean theres a slight delay between the tracks?

    Yup it would mean having a delay between the two tracks, but very minor otherwise it would get out of time to a certain point. To adjust its time position, right click the recorded track (one of the coloured bars) then go to \"Clip Properties\" and this will bring a a box with some stuff in it. Locate \"Start\" and increase the timing of it to create the gap between the 2 tracks. Getting the right gap can be time consuming because you have on keep on checking to see what the gap is like. Its prob easier to just record the 2 tracks separtly, that way you dont need to worry about flange problems from duplicating the same track.
  • edited September 2005
    Not necessarily true. many times we record full stereo and then play dimensional games with a single drum or guitar track in stereo. For example, I can record a stereo track, even with all the stereo efx, import to Sonar or PTP etc. Now it gets interesting. Copy the stereo track and take the pans of the tracks and shift them off pan but in the same field. Like this:

    Track 1 stereo- pan 15% L - O efx added
    Track 3 stereo -pan 30% L - but in EFX options add Lexicon Rev at 15-20%
    Now do the same for the opposing guitar track on the R side on Tracks 2/4.

    What you have now done was change the field that the guitar efx can operate or fill. Now if a drum roll that runs the channels L to R happens, it dominates over the guitar without needing to bump drum track levels. This is called a Masked Track. What this does is fill the space with a lot of guitar sounds, but limits the space for the efx to work in. Call it a trap. Disturbed, Tool, and other single guitar bands use this technique. It's really cool cause Reverb dominates subtlely and the overdriven tracks punch the mix without trapping other parts like, vocals, drums. Secondly, the Lexicon reverb will dominate the efx you hear so even high output ping pong delays will be trapped within the pans at 15% mix. These traps are great for Drum Fills, and really cool on Backing vocals. Try it It's also a great thing to do for a guitar mix live! It's how the pro's set the efx field for guitar players, KB players etc LIVE. In Live situations you would need a second mixer or import those channels through aux returns.

    G3456
  • So is a stereo track just arming track 1 and 2 at the same time, then play your riff, and the software will have that riff caught on tracks 1 and 2?
  • If you go Hands free, you can preselect how many tracks to arm. I usually use on Stereo. Copy the track, then make the pan efx traps. You can make the guitar even fatter by adding two more copied tracks and minimizing their console fader level. ex: Trk 1-2 level 50%, Trk 3-4 on or close to Odb. Now with the panning trap variations, you create a larger field for other instruments.

    Trapping the efx LIVE, minimizes overpowering efx changes and boominess, feedback created by the efx levels of a patch.
  • Oh yay the \"edit\" feature is back haha :D
  • I usually do not copy tracks. I record them a second time. Of course that's a differen't techinique but it has worked for me so far...
  • Sssso to sum it up...It doesnt matter if you use stereo or mono tracks ...cloning and \"traping effects\" works as a thickening technique for both mono and stereo. :D

    :idea: I think I will start out most of my guitars (that are not useing stero effects) and vocals mono from now on that way like Mike says I can clone and get stereo on the track later if I want. Keeps my options open for Later in the mixing process.

    Thanks to all for the advise. :wink: [/quote]
  • what did he say?

    Track 1 stereo- pan 15% L - O efx added
    Track 3 stereo -pan 30% L - but in EFX options add Lexicon Rev at 15-20%
    Now do the same for the opposing guitar track on the R side on Tracks 2/4.

    Plus keep at 0dbs on all 4 tracks right?
  • I record mono and copy tracks right and left. Then I'll slide one a few ticks forward or back. I then have the full independent pan and eq at my disposal for multiple guitar parts/tones. I like to place mono tracks across a stereo field. Not a rule, more of a guide line... with a whirling dervish tied to the other end. :lol: Here are some things I've had good results with, numbers are really just for reference.

    EX1: Guitar 1 = pan left 75%, right 75% slid forward or back 2-4 ticks

    EX2: Guitar 1 (left) = pan left 80%, right 20%
    Guitar 2 (right) = pan right 80%, left 20% both slid 2-4 ticks

    EX3: Guitar 1 (left) = pan left 80%, right 20% both slid 2 ticks forward
    Guitar 2 (center) = pan right 25%, left 25%
    Guitar 3 (right) = pan right 80%, left 20% both slid 4 ticks forward
  • hey Jaded, long time since heard from you. I pretty much go with the same sort of general rules in mixing and duping tracks. Usually have always defaulted to recording everything in stereo, reguardless of how i end up panning and duping the tracks later on, however i have found (by err of course) that recording some vocals in mono can also give a really nice effect. Seems that you can get a little closer more intimate sound this way, on the other hand, i dunno cause none of this really ever feels like science and i guess i kinda like it that way.
    :? :mrgreen:
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